Plus, they made sure to note that Microsoft has no interest in "breathing down our necks" to get it finished: The team went on to enthuse that the Game Pass deal serves as a "blessing for everyone", ensuring that they can afford to work another 6 to 9 months on the full release of Everspace 2, as well as hire a bunch more people, resulting in an "even better, even more polished game for the low, low cost of patience." ![]() "First off, if one of the biggest platform holders decides to partner with an independent studio (again!) that alone is a huge achievement because a) such deals can be game-changers for independent studios like us especially since they are rare with so many other great titles competing for the spotlight worldwide ī) a handful of very knowledgeable individuals working at massive companies are putting their neck out by trusting that we will deliver on our promises even if things get messy and c) thanks to significant license fees being paid without any strings attached regarding change of creative direction is arguably the very, very best that can happen to an independent studio. In a message to fans on Steam, Rockfish Games explained that the deal was "too good to pass on", highlighting a few key aspects of the collaboration that will prove invaluable to Everspace 2 during its ongoing development: You might have missed it last week, but Everspace 2 made its way to Xbox Game Pass for PC in the form of an Xbox Game Preview title, and the team behind the game has lavished praise upon Xbox for the partnership.
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